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Realsoft Forum • View topic - Landscape
Page 1 of 1

Landscape

PostPosted: Friday 28. December 2007, 08:36
by Neico
Using the bump map material and the colour map material.

1. Render the model for comtour layers ... beach, low hills, higher hills, etc.
2. Change that render into a set of masks to use in placing image data in Photopaint.
3. The colour file assigned to the Colour map material.
4. Change the colour image to greyscale and invert for the image file to assign to the Bump map material.

RE: Landscape

PostPosted: Friday 28. December 2007, 08:37
by Neico
From the final model ...

RE: Landscape

PostPosted: Friday 18. January 2008, 12:35
by Timo
Great work, it's begging for some trees though =)

RE: Landscape

PostPosted: Friday 18. January 2008, 13:23
by zaug
Nice; is this where you go when things get "hot" in the city? :P
Interesting workflow, Neico :)
Could we see wider shot?

RE: Landscape

PostPosted: Friday 18. January 2008, 18:22
by arjo
Very nice landscape Neil. Very nice water shader too.

RE: Landscape

PostPosted: Monday 21. January 2008, 09:51
by Neico
Sorry for the slow response folks, and thanks for the comments.

The wider view ... at this stage some kind of moonlight idea. The island is an idea for a larger project so the end play on that will depend on that. For now it is a library item.

The water is a bump material derived from an actual water surface image.

RE: Landscape

PostPosted: Monday 21. January 2008, 14:08
by zaug
Nice!
I think Timo's suggestion of trees would be good to add interest and also to give a better idea of the size of the island.

RE: Landscape

PostPosted: Monday 21. January 2008, 17:01
by Neico
Thanks for your suggestions folks,

The scale I have in mind would need at least 50 trees or so. And they would be stunted scrub type ... high wind, almost Arctic latitudes. But the rest of the scene , when it happens, will set the scale.

I realise now I need another shade region for the sea to sand zone. Sea colour is wrong but the above was only a check render.