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Realsoft Forum • View topic - NURBS curves / Boolean - analitics - rendering problem.

NURBS curves / Boolean - analitics - rendering problem.

Moderator: Timo

NURBS curves / Boolean - analitics - rendering problem.

Postby onyx » Wednesday 22. March 2006, 08:23

Hi guys....

Such a problem this time:

Image

These artifacts appear to be a bugged shadows... When I delete all lights in the scene, the artifacts are gone.
The strange thing is, that in earlier saves of this scene everything is alright. :/
I don't know what kind of change in the scene could be a source of the problem...
Please Help!
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Postby Timo » Wednesday 22. March 2006, 10:22

I'd quess that it's some sort of an accuracy problem. Do the artifacts disappear if you remove shadows ? Also check that you haven't duplicated the objects that have artifacts by mistake.
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Postby onyx » Wednesday 22. March 2006, 10:50

No, this object is not duplicated.

Left side - one spot light in the scene,
right side - light deleted.

Image

:(
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Postby Guest » Wednesday 22. March 2006, 13:38

try to set the objects in the boolean-operations-folder shadow invisible and unshadet
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Postby onyx » Wednesday 22. March 2006, 16:43

Its an architectural visualisation - I need the shadows... :/
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Postby Timo » Wednesday 22. March 2006, 23:21

It still looks like an accuracy prob, but I can't think of anything else that could cause it.
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Postby Guest » Thursday 23. March 2006, 11:57

is that not possible without booleans?
use the nurbs-tools... or do you whant fast rendertimes? just try it without booleans
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Postby Beg-inner » Thursday 23. March 2006, 14:33

Hi onyx...

Seems like an accuracy problem that is already mentioned..But it can be a bug, I have found bugs (one big bug), before, with Booleans..
Just share a project file that shows the problem, and its alot easier to spot what might be wrong, to see if its something that can be fixed, or if it might be a bug...!
Take Care
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Postby Guest » Thursday 23. March 2006, 20:49

Hi,

Just like Stefan said, please send a project (or the buggy part of it) so that I can test it and fix the bug.

Best regards,

Vesa
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