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Realsoft Forum • View topic - Some questions (VSL and the like)…

Some questions (VSL and the like)…

Moderator: Timo

Postby LeoxandeR » Wednesday 24. May 2006, 16:22

Timo wrote:Unfortunately it affects 'sample scaling' so that the rays don't sum up to 1 anymore (the last time I checked).

Well, may be an additional option for a choice of distribution function will has appeared in future versions of RS3D. It would be very good.

I heard about new RayTracer VSL-object (for v.6) that will be optimized specially for ambient occlusion shaders. Such properties as 'Illumination' won't be evaluated.
But there is a question: whether 'Traced ray:Distance'-property will be evaluated? It's very important for other occlusion-type shaders (like 'occlusion shadows' or 'reflection occlusion').
User avatar
LeoxandeR
 
Posts: 35
Joined: Monday 9. January 2006, 06:01
Location: Moscow, Russia

Postby Guest » Wednesday 24. May 2006, 18:11

Hi,

Hit distance is evaluated and is available for user's VSL actions. Nothing else is evaluated.

Best regards,
Vesa
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