I'm working on my first character animation via skeleton, and there are a couple of things I'd like to hear from you guys before I put too much time into doing something stupid.
First, once I set a keyframe for my skeleton, the "Native Pose" button doesn't work any more. If I delete the choreograpy it's back working again..
I find that pretty annoying, since that may be a very important pose throughout the animation, and I have to recreate it every single time...
Secondly, I must be doing something wrong with the whole keyframing thing.
Here I am talking about an entire body skeleton including sub-bones, and it seems that once I set a couple of keyframes, the animation is pretty much set in stone, since those keyframes are being stored in the subskeletons as well... so if I have an animation consisting of 3 keys, and I want to change the time of the middle key, I'd have to go through all the sub's and adjust the appropriate key...
Why can't I just move the "main key" that I created for the entire skeleton and that created all the sub-anims?
The same rational applies to duplicating keys..
All I would ever want is a complete skeleton pose stored in a key that I can move and copy. With that I feel I could do anything, but that's not how it seems to work, is it?
Could anybody please help me figure this out?
Thanks a million,
have a great day,