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Realsoft Forum • View topic - Köpfe modelieren

Köpfe modelieren

german speaking Realsoft Forum

Moderators: Boris, Quan

Köpfe modelieren

Postby micha » Sunday 27. January 2008, 21:20

Köpfe modelieren ist ja doch ganz schön aufwändig, vor allem, wenn man schnell viele verschiedene braucht.
Hiermit

http://www.looxis.com/de/k75.Downloads_ ... rladen.htm

geht`s ganz spielerisch (klappt auch ohne Foto).
Export leider nur in .obj (Textur/Map als .jpg). Also z.B. in

http://www.wings3d.com/

importieren, (hier am besten gleich deutlich kleiner skalieren) und als .3ds exportieren.
Läßt sich dann in RS3d öffnen. "Smoothen to Nurbs" wird dann allerdings machmal ein wenig faltig.

Kennt jemand einen Weg, die Anzahl der Polygone zu verringern? In "Blender" geht das, aber wer tut sich ein solches
"von hinten durch die Brust ins`s Auge" Programm schon an?!

Grüße, Micha
micha
 
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RE: Köpfe modelieren

Postby stoNe » Monday 28. January 2008, 12:59

dann guck dir mal MakeHuman an
da braucht man auch keine fotos und das ist für komplette menschen
einfach "an de knöbbe dreh´n" und schon hast du einen charakter
und warum den umweg über wings3d?
schaust du auf http://www.schmeling-consulting.de/objimpexp.html
MfG -=[stoNe]=-
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Einen Grafikbesessenen erkennt man daran wenn er das Fenster öffnet und sagt: "Boha, was für eine Auflösung".
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Re: Köpfe modelieren

Postby Boris » Monday 4. February 2008, 17:00

Herzlich willkommen Micha!

micha wrote:Köpfe modelieren ist ja doch ganz schön aufwändig, vor allem, wenn man schnell viele verschiedene braucht.


Wenn man erstmal einen Kopf als Grundlage hat dann ist es gar nicht schwierig, viele neue Köpfe zu erstellen.
Den vorhandenen Kopf zerrst und zottelst (Point, Edge und Face edit) du so lange bis er ganz anders aussieht. Du darfst hierbei allerdings keine Punkte oder so löschen. Das Gitternetz muss auf jeden Fall die gleiche Struktur behalten, um es morphen zu können. Danach kannst Du diesen Kopf als Morphingziel für Deinen Ausgangskopf wählen. Zwischenstufen während des Morphings kannst Du dann als neue Modelle speichern. Ich hab's auch schon mal gemacht.

http://www.3ddart.org/boris/morphing.avi
(700 kb, MS-MPEG4 V3)
Bye
Boris
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