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Realsoft Forum • View topic - Freiheitsgrade von Gelenken

Freiheitsgrade von Gelenken

german speaking Realsoft Forum

Moderators: Boris, Quan

Freiheitsgrade von Gelenken

Postby Andreas » Thursday 22. March 2007, 18:32

Ich habe hier ein Skelett, welches nur aus einem Teilstück besteht.
Das rechte Ende lasse ich um einen Kreis laufen (ausgewählter Punkt auf Pfad), das linke Ende soll sich aber nur waagerecht in X-Richtung bewegen.
Aber das linke Ende bewegt sich auch (unkontrolliert) in Y-Richtung.
Wenn ich eine Linie als Pfad für das linke Ende definiere (ausgewählter Punkt auf Pfad), bewegt sich das rechte Ende nicht mehr um den Kreis, sondern folgt einer nicht vorhandenen Kurve (Sinuskurve).
Auch das Anbringen von Ankern zeigt keine Besserung.
Habe die Sache mit Movie3D und RS3D probiert.

http://members.aol.com/apunzet/public/skelett.jpg

Hat hier jemand eine Lösung?
Andreas
 
Posts: 1
Joined: Thursday 22. March 2007, 18:24

Postby Boris » Tuesday 27. March 2007, 12:39

Willkommen Andreas,
ich verstehe das Problem nicht so recht. Kannst du das projekt hier mal hochladen? Bei Problemen mit Freiheitsgraden muss ich an Gimbal Lock denken. http://de.wikipedia.org/wiki/Gimbal_Lock
Bye
Boris
User avatar
Boris
 
Posts: 555
Joined: Sunday 22. June 2003, 11:18
Location: Blankenfelde, Germany


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