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Realsoft Forum • View topic - Unreal technology

Unreal technology

Moderator: onyx

Unreal technology

Postby onyx » Saturday 15. May 2004, 08:13

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Postby TheRookie » Saturday 15. May 2004, 08:53

Year 6002 perhaps ;) seriously though i'll bet they could get very close to that quality now though with a 4,000 poly and good use of high texture bump maps or even hardware displacment mapping :drool:

Infact I think the basic requirements for cinematic gaming experience is already here, developers just haven't done the quantity of animation working including facial animation that is required to portray a cinematic experience, nor have they created the appropriate game play environment to show it off, this type of stuff is perfect for a MMORPG (massivly multi-player online role playing game) that can also double as a chat environment.

Good things to come I think but we have the tools we just need the innovation in using them.
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Postby jounihat » Thursday 22. July 2004, 15:26

And I thought System Shock 2 looked nice :) Nah, Unreal 2 showed us that it's not the count of polygons or the size of textures that matters. It's the artistic view. That's why the first Unreal looks still nicer that the sequel. In fact, the first Unreal is IMHO still one of the most beautiful games ever made, while Unreal 2 is ugly as rotten tomatoes splashed to a painted cement wall.
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Postby Timo » Friday 23. July 2004, 08:29

I'll have to agree with that. The music in Unreal 1 was also awesome.
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