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Realsoft Forum • View topic - CG NEWS!

CG NEWS!

Moderator: onyx

CG NEWS!

Postby onyx » Wednesday 19. May 2004, 06:43

Found out something interesting in the CG world news? Share with the RS community and post it here.
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Postby onyx » Wednesday 11. August 2004, 08:10

Cinema 4D Relase 9 - new Maxon's product.

http://www.maxon.net/pages/products/c4d/cinema4d_e.html

http://www.maxon.de/pages/products/c4d/ ... ew_eng.pdf

This short movie is WORTH to see (I think that RS guys should really see it):

http://www.maxon.net/pages/products/c4d ... olsmp4.mov

Great modeling tools, particles, animation tools, good and fast renderer - Maxon makes very good upgrades of this software


Realsoft, don't stay back, PLEASE!

UPDATE:

The major changes:

*** Workflow ***
- No Active Tool Manager any more, it has been replaced by the AM who can be used in multiple instances if you liked the old worklfow
- Drag & Drop for most Text input fields (Selection Restrictions etc.)
- Animation in the AM by using the red dots / circles for each property
- Almost every animatable porperty can be used in the new Head Up Display
- Mouse centred Global Popup with the most common commands
- Tearable menus for fast interface adjustment
- Head Up Display for many viewport and scene informations as well as nearly every object property. Properties can be grouped and modified as well as animated in the viewport
- Wastly extended viewport options
- Multi Key shortcuts

*** Modelling ***
- Highlighting
- Tweak mode
- Auto Switch mode
- Brush Tool (Smear, Pull, Surface, Normal, Repel, Spin, Twister, Vortex and Smooth for modelling, Paint, Blur, Intensity and BLeed for Vertex weights) Several Fallof options including User defined
- Iron
- Slide
- Stitch & Sew
- Collapse
- Bevel with user defined spline
- Close Polygon Hole
- Measure & Construct
- All older tools have been completely overhauled all of them now interactive.
- Selection functions: Loop, Ring, Outline, Fill
- Easier selection conversion by using qualifiers when switching modes
- Multiple Object modelling
- Isoline Editing
- Deformed editing
- N-Gon on/off option for most tools
- Pivot point

*** Rendering ***
- Cached soft shadows
- Increased Raydepth (500 instead of 50)
- New Fresenel Option for more realistic glass
- Sub Polygon Displacement with different smoothing options (can replace HNs in some situations)
- Displacement now with Intensity, Intensity (centered), RG, RGB (local/world), 16 Bit per channel support

*** Character Animation ***
- New fast Hard-IK
- Faster and more predictable Soft IK
- IK / FK Blending
- Auto IK Lock
- Pole Vectors
- Motion Blending with ghosting
- Motion retargeting to match motions to different skeletons
- Tearable Cloth
- Cloth NURBS that allows to give cloths thickness
- Posemixer is now a Tag and more powerfull then ever
- Quaternion interpolation (three variations)

*** Import Export ***
- RPC
- Combustion, Final Cut
- NXN Alienbrain
Last edited by onyx on Wednesday 11. August 2004, 17:24, edited 1 time in total.
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Postby onyx » Wednesday 11. August 2004, 08:14

Price War - Softimage strikes back - New prices of XSI:

SOFTIMAGE|XSI v.4.0 Foundation - $495
SOFTIMAGE|XSI v.4.0 Essentials - $1,995
SOFTIMAGE|XSI v.4.0 Advanced - $6,995

http://www.softimage.com/products/Xsi/v ... efault.asp

http://www.xsibase.com/news.php?detail=1046
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Postby jounihat » Thursday 12. August 2004, 15:02

New Blender version 2.34 was released recently. Check the new features from:

http://www.blender3d.org/cms/Blender_2_34.319.0.html
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Postby jounihat » Thursday 12. August 2004, 18:47

OpenGL 2.0 was released the day before yesterday. The new key features are:

-- Programmable shading. With the new release, both OpenGL Shading
Language and its APIs are now core features of OpenGL. New
functionality includes the ability to create shader and program
objects; and the ability to write vertex and fragment shaders in OpenGL
Shading Language.
-- Multiple render targets that enable programmable shaders to write
different values to multiple output buffers in a single pass.
-- Non-power-of-two textures for all texture targets, thereby supporting
rectangular textures and reducing memory consumption.
-- Two-sided stencil, with the ability to define stencil functionality for
the front and back faces of primitives, improving performance of shadow
volume and constructive solid geometry rendering algorithms.
-- Point sprites, which replace point texture coordinates with texture
coordinates interpolated across the point. This allows drawing points
as customized textures, useful for particle systems.

Read more about this revolutionary release of the most widely used 3D-technology from http://www.sgi.com/newsroom/press_relea ... pengl.html
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Postby jounihat » Thursday 12. August 2004, 18:59

And BTW, Cinema4D looks really awesome! I hope Realsoft won't stay behind.
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Postby Timo » Saturday 21. August 2004, 12:35

When it is darkest, men see the stars.
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Postby onyx » Sunday 22. August 2004, 18:31

Kaydara and Alias Announce MOTIONBUILDER 6

http://www.kaydara.com/press/index.php? ... 4/20040810
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Postby onyx » Saturday 4. September 2004, 10:00

The RenderNode Magazine has posted few videos from Siggraph 2004.
These are the presentations of Cinema R9, MODO, MAX 7, XSI 4.

Really worth to see them.

http://www.rendernode.com/articles.php?articleId=192
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Postby jounihat » Friday 24. September 2004, 16:55

The release of 3DMark '05 draws near:

www.futuremark.com
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Postby onyx » Sunday 26. September 2004, 09:15

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Postby jounihat » Saturday 16. October 2004, 08:12

Groundbreaking news! Konqi got a new wireframe. Check out the news and the animation:

http://dot.kde.org/1097789248/

http://www.kde.org/stuff/clipart/konqi- ... 6-divx.avi
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Postby Timo » Saturday 23. October 2004, 15:53

[url=http://www.corel.com/servlet/Satellite?pagename=Corel2/Section/Press/Release&sid=1047022959204&cid=1047023901915]
Corel Corporation Acquires Jasc to Extend Graphics Software Portfolio[/url]
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Postby jounihat » Saturday 4. December 2004, 17:54

Blender 2.35 released. New features include e.g. a global undo system, Outliner, object hooks, taper curves and particle duplicators. For the full changelog, check:

http://www.blender3d.org/cms/Blender_2_35.482.0.html

Edit: And oh, Realsoft3D V5 for Windows was also released some time ago :P
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Postby JuhaS » Saturday 4. December 2004, 19:07

Jahshaka the opensource realtime editing and effect system version 1.9a9 is out.

Jahshaka web site:
http://www.jahshaka.com/

version 1.9a9 release notes:
http://www.jahshaka.org/modules.php?name=News&file=article&sid=39&mode=&order=0&thold=0
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