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Realsoft Forum • View topic - Tutorials.

Tutorials.

Moderator: onyx

Tutorials.

Postby onyx » Wednesday 19. May 2004, 06:53

This is a tutorials database:
modelling, texturing, animation, 2d, post-production - not Realsoft only.

Share your knowledge with everyone. :)

Of course, for a good start - a couple of modelling tutorials:

http://www.thehobbitguy.com/tutorials/polymodeling/ (head/Maya)
http://www.highend3d.com/maya/tutorials/subdiv/ (hand/Maya)
http://www.comet-cartoons.com/toons/3dd ... polymodel/ (head/3dsMAX)
http://www.newtek.com/products/lightwav ... ling/head/ (head/Lightwave)
http://www.highend3d.com/global/tutoria ... l/page1.3d (human)
http://www.brilliant-creations.com/yodatutp1.htm (Yoda/Mirai)
Last edited by onyx on Friday 21. May 2004, 07:52, edited 1 time in total.
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Postby Timo » Wednesday 19. May 2004, 08:06

Finding the Camera's Position Tutorial

Just found this one... haven't tried it out yet, but it looks good =)
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Postby Robert » Wednesday 19. May 2004, 17:21

Hi all!
here is an example for displacementmapping on a skin:
http://subdivme.com/Wip.htm

mod edit: only tutorials in this thread, please ;)
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Postby onyx » Friday 28. May 2004, 09:39

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Postby Robert » Wednesday 23. June 2004, 17:22

Here is a tutorial for HDRI-lighting (XSI)

http://www.3dtotal.com/team/Tutorials/xsi_lighting/lighting.asp
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Postby onyx » Monday 5. July 2004, 06:15

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Postby empeck » Monday 5. July 2004, 17:20

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Postby empeck » Thursday 8. July 2004, 08:46

another texturing tips - this time for guns & metal stuff:

http://st.gaming-interactive.com/
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Postby empeck » Sunday 11. July 2004, 07:02

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Postby Karl » Friday 30. July 2004, 04:07

Several modelling and texturing tutorials. Step by step style, and transferrable to Realsoft3D. It's inside some of the pages referenced above, but are so good I dare post a direct link here. This one takes you directly to the english pages:
http://www.antropus.com/english/home1.htm
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Postby Robert » Thursday 19. August 2004, 20:50

Bye,
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Postby onyx » Saturday 25. September 2004, 21:21

http://www.warpedspace.org/lightingT/part1.htm - lighting techniques

http://www.mtmckinley.net/mod_tuts.html - modeling tutorials (Maya but can be usefull)
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Postby Robert » Tuesday 2. November 2004, 21:27

Bye,
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Postby Timo » Wednesday 3. November 2004, 04:26

Just a few quick notes:

-You can find the 'actual' AO shader in the example project, it should produce the same results as the one in the tutorial.
-Distance control isn't implemented because it wouldn't improve the shader's performance in RS (might be different for V5).
- Reflection occlusion is really simple to do, just change the raytracer's direction param to Reflected Ray.
-Bent normals aren't hard to implement, but I don't think they'd be that useful.
-Spread and samples act pretty much the same way as in the tutorial.
-Brightness mapping isn't hard to do, but you might as well use one bounce GI with envMap.
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