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Realsoft Forum • View topic - Droideka

Droideka

Droideka

Postby nkertes » Friday 19. August 2005, 06:16

Hallo Allen :-)

Hier die erste Version meines Versuches.

Ist aber noch in Arbeit nur für den ersten Eindruck ...

Dei Beine können eingeklappt werden ,
das große Rad dreht sich für die Fortbewegung und
versuche auch alle anderen Meschanischen teile funktionstüchtieg
zu Bauen *gg*


Gruß
Nandor Kertes
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RE: Droideka

Postby Nexyz » Friday 19. August 2005, 06:42

Jawoll, sehr geil!

Sieht auf jeden fall schonmal sehr akkurat gemodelt aus.
Bin sehr gespannt was den "funktionieren" teil angeht.
Hab mich bisher noch nicht mit mechanischen gliedmassen auseinandergesetzt..

Weiter so, und bis bald.
Daniel
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Waffen

Postby nkertes » Friday 19. August 2005, 14:31

Ein Paar Waffen sind nun dran *gg* :D
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Negatives Licht ?

Postby nkertes » Friday 19. August 2005, 14:37

Hallo noch mal :-)

Kann mir jemand sagen warum ich bei einem Rotationskörper eine
Negative Belichtung habe ? Besitze nur ein Punktlicht aber oben.
Dunkel ist es aber auch oben ?

Gruß
Nandor Kertes
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RE: Negatives Licht ?

Postby Blockbuster » Friday 19. August 2005, 16:14

hi nkertes,
sieht schon mal vielversprechend aus. Ist das Model frei erfunden oder gibts irgendwo eine Referenz dazu?
Also zur negativen Beleuchtung bei Rotationskörper, ich glaube auch bei Instanz Objekten werden diese im
-OpenGL-shader- Darstellung dunkel dargestellt, bei der Bildberechnung aber werden diese richtig gerendert!
Es sei denn Du hast im Property Window unter Intensität einen negativen Wert eingegeben, was eine Lichtabnahme zur folge hat.

Gruß
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Postby Boris » Friday 19. August 2005, 16:25

Hi Nandor,
ich denke mal, dass die Face normals nach innen deuten. Selektiere alle faces und klick dann flip.
Sehr cooles model!!

Versucht bitte in diesem WIP Forum zumindest eine kurze englische Übersetzung damit auch die nicht deutschsprachigen user ein klein wenig diesem thread folgen können. :)

for the english users:
Nandor shows us his WIP of his Droideka. All parts are moveable or rotateable. The big wheel moves the Droideka.
He wonders why the the rotationbody has negativ light.
Bye
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Postby nkertes » Friday 19. August 2005, 16:46

Hello

sorry I trye it.
There is only the insperation from Star Wars film.
I saw a photo from film for the model so I model it.
Now I worl on the head and mechanic
Try to create for this a ani gif.

The negativ ligth ist not draw on my Laptop.
On the big home pc it is black ...

Thanks for the help :-)

I think I can't turn normals on a nurbs rotation or ?

Nandor Kertes
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Postby Boris » Friday 19. August 2005, 16:51

nkertes wrote:I think I can't turn normals on a nurbs rotation or ?


thanks :)

uhmmm ... you're right. I thought it is an sds object. Does it raytrace right?
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Postby nkertes » Friday 19. August 2005, 16:55

Yes raytrace is ok :lol:

Nandor Kertes
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Postby nkertes » Friday 19. August 2005, 20:54

Hello again ....

I make some experimets with animation.
My hardware working hard on the render

:lol:

In the animation are some errors and no head (there is my head ?)
I lyke the animation system of Realsoft very.

Have somone a ideea to avoid the strang efect on scaled levels
that are animatet ?

Have anyone a tipp for space in the www to put ani files online ?

At the moment I have not some bytes *gg*

I will try a gif 100 kb but this is not very much ....

Nandor Kertes
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Postby Boris » Friday 19. August 2005, 21:01

just send it to me if it's not over 10 mb ... else you have to send it in several chunks
Bye
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Postby nkertes » Saturday 20. August 2005, 05:14

hello ,

this is my first try to animate.
It is not finisch and have some errors
but it was lucky to do.
So must work an some parts a lot.
The system I animate it only per hand
and no skeleton I try it in the next step.
It think it is nice in Realsoft because
of the hirachy system.

Nandor Kertes :roll:

http://www.3ddart.org/nandor/Droideka.zip
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Postby Nexyz » Saturday 20. August 2005, 06:16

definitely a good start..
the roll-in and the legs work fine in my opinion,
but the arms need some finetuning..
Somehow they seem to spread out sideways, and then flip forward a little to quickly..
Maybe you should slow down that part a little and seperate the legs from the arms a bit more.
Other than that, very promising start.
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Postby nkertes » Saturday 20. August 2005, 07:25

Yes the speed of the arms are to hige work on it for the next
Version.

Have anyone tip or workouraund for the problem of
scaled levels and the animation of it ?

I musst remodel parts of the hands becouse the level of it is
scaled and not 0 0 0

Animate a scaled level = cause very strange effects like warp *gg*

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Postby nkertes » Saturday 1. October 2005, 21:31

Hello all ,

now finisch work ..... and have visit of some .... :-)

By the way on the left side , it's me.

greeting from Germany
Nandor Kertes
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