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Realsoft Forum • View topic - Light & Shadow

Light & Shadow

Postby Guest » Friday 10. February 2006, 20:33

Hi Guys,

There is indeed one particular surface normal problem in our GI system. A flat rectangle under a sphere may have an identical normal direction with the sphere in thecontact point , because normals are not automatically flipped towars camera. The geometric weighting of the blur effect which blurs GI illumination gets confused, because sphere and rectangle appear rather continuous (identical normals and distances at contact point). In other words: a floor rectangle should always have a normal facing upwards. Rotating the rectangle 180 degrees fixes the error.

Best regards,

Vesa
Guest
 

Postby Blockbuster » Monday 20. February 2006, 01:15

hi @ all,
here is my contest WIP.
Attachments
1.jpg
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2.jpg
2.jpg (39.57 KiB) Viewed 1589 times
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Blockbuster
 
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Postby juhamaza » Saturday 25. February 2006, 14:18

ImageThis is the final versio, i think. Name of work: Imagination. (this was screen captured)
And here is .png versio
Image (this is not screen capture) (rendered and saved with realsoft) This image have some little update.
juhamaza
 
Posts: 42
Joined: Tuesday 22. June 2004, 20:51
Location: Oulu

Postby Karl » Tuesday 7. March 2006, 12:29

Hi

Just curious, is "Light and shadow" the current theme? And, in which forum is the theme announced? Just feel a bit lost here :p
Karl
 
Posts: 142
Joined: Monday 3. May 2004, 05:48
Location: Sandnes, Norway

Postby geo » Tuesday 7. March 2006, 12:35

it's announced on the front page of 3ddart.org - you have to scroll down the page to find it.
geo
 
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Joined: Sunday 18. April 2004, 11:26

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