Hi Robert and Stefan,
thanks for your comments!
I didn't used the footsteps tool. I never got a character walking with it

So I tried the drag tool which was introduced in Version 5. The drag tool simulates the gravity of the floor. If you bind the character and its skeleton via drag tool to the floor the character and skeleton will be sort of anchored to the floor because of the gravity. That doesn't eliminate automatically any slipping but it assists it very much if you setup the walk quite carefully. Setting up the keyframes I use 5 frames steps. I grab the spine of the blue guy and move it forward till it starts to pull the legs after it a bit. After this I take the walking leg and put it to a new suiting position. The standing leg shouldn't be moved at all at the feet. Very helpfull is here to work with gridsnapping and grid to control that the foot stays where it is. Some movement in the knee of the standing leg makes it look less stiff.
I hope that I was able to explain this right with my poor english. If not ... please tell me and I'll make a little animation showing how I setup the keyframes.
Juha explained on the betalist how to use the drag tool to bind the character and the skeleton to the drag floor:
- create a level containing an animated
body (both the skeleton and the mesh).
- create a drag tool consisting of a rectangle
representing the floor.
- click the 'Bind' tool of the drag tool, to bind
it to the level.
Just one thing: there was an undo bug for this method which is eliminated in SP3 which will be released today or in very near future
Here is a screenshot of my drag tool setup: