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Realsoft Forum • View topic - Greeble Plugin
Page 1 of 5

Greeble Plugin

PostPosted: Wednesday 14. December 2005, 21:09
by Quan
Hello

I saw some pics of the new greeble plugin. But I didn't find any information about it. Is it free for download?

Jan

RE: Greeble Plugin

PostPosted: Tuesday 27. December 2005, 18:23
by zaug
Hmmm, the plug-in I think is not going to be, but I have been devoting many hours (of mine and other's time ;) ) this last month to a script that should more than satisfy your needs. It will be released in the next few days.

Cheers,
Zaug

RE: Greeble Plugin

PostPosted: Wednesday 28. December 2005, 09:30
by Quan
Cool! Will it be free... and easy to use?

RE: Greeble Plugin

PostPosted: Wednesday 28. December 2005, 14:21
by zaug
Yes and yes, but donations for my efforts will be welcome and encouraged ;)
Here is an example of what it can do :
http://www.catmtn.com/images/renders/re ... blez-0.jpg

Zaug

RE: Greeble Plugin

PostPosted: Thursday 29. December 2005, 14:36
by Quan
WOW!
Looks very good!

PostPosted: Thursday 29. December 2005, 15:33
by Spliney
yup! Very nice indeed! can it also do different kinds of shapes, or only cubes? :?:

PostPosted: Thursday 29. December 2005, 16:44
by Quan
Will it be released this year or next year?

(Ich bin sehr gespannt!)

MFG
Jan

PostPosted: Thursday 29. December 2005, 19:59
by zaug
It is available now at :http://www.catmtn.com/realgreeblez.php

Cheers,
Zaug

PostPosted: Thursday 29. December 2005, 20:28
by Blockbuster
It´s looks very good, I test it


regards
Stefan

PostPosted: Thursday 29. December 2005, 23:33
by Beg-inner
Hi Brian..

M8.. some massive 1408 lines of code there I see.. ouch..
Thx for all your efforts that you put into this..!

Maybe only me, but here if '1 st Iteration' is ticked, then it says... "..... Line 323... ReferenceError: R3SUBDIVA_ExtrudeNormalOpt" is not defined
(Error: r3mainw:7988)
If this is taken out of the script it says the same of the RegionOpt.... =) is there an include or something else that is missing or.. am I just missing some skills to run this?=)
Or do I simply have to do something first with my SDS object?

Looks really promising though.. the little I have seen... when just adding these so called "Nurnies" =)
Which worked if I unticked the '1st iteration' box ...

Thx in advance..

PostPosted: Friday 30. December 2005, 03:31
by zaug
Quoted from my reply to the mailing list:

Brandon,
This is actually caused by an omission bug referred to here :

Juha,
Disregard my last mail.
I have discovered and fixed the problem.
At least, the following lines are missing from the file /scripts/js/real/objects/r3subdiv.js :

var R3SUBDIVA_ExtrudeRegionOpt = 1235512;//Integer

var R3SUBDIVA_ExtrudeNormalOpt = 1235513;//Integer

var R3SUBDIVA_ExtrudeLeaveFloor = 1235514;//Boolean

You can add these lines yourself to fix this until you get the
officially updated files.
This has been fixed in the newest Linux version, but I do not know about
the windows version.


Hope this helps,
Zaug

PostPosted: Friday 30. December 2005, 04:06
by Beg-inner
Hi ...

I was looking deep into that file.. but was a long time since I did any coding at all.. the little I did then.. =)

ok.. will test this..

thx.. and thx again for the Greeblez !

PostPosted: Friday 30. December 2005, 08:20
by Ville
Just started greebling :)

Works great after editing script. At last I can make some more detail
into my models.

Thank you very much Zaug and Happy new Year!

PostPosted: Friday 30. December 2005, 13:18
by fre_ber
I think that I might be the only one still struggling with v4.5 when everyone else has moved on to v5+. But it looks like there is a bug in the JavaScript engine of RS v4.5. This bug appears to restrict the usage of coordinate system objects and thus makes the user type nurnies of this greebler fail. This is not because Zaug made anything wrong, I blame the JS engine and not the script.

The point is, if the user type nurnies doesn't work in pre v5, you now know why. And if it does work, please let me know. :)

PostPosted: Saturday 31. December 2005, 02:15
by Timo
Looks like your script has the same 'bug' my lightgen script had: the created objects don't show up before you make the UI update itself.
I honestly can't remember how I fixed this myself... take a look at http://koti.welho.com/tmikkola/scripts/lightgen.js.