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Realsoft Forum • View topic - Optimization tip for quadview users

Optimization tip for quadview users

Realsoft 3D Discussion forum moderated by Vesa Meskanen, Realsoft OY

Moderator: vesamesk

Optimization tip for quadview users

Postby vesamesk » Wednesday 16. January 2008, 14:15

Hi,

Version 6's default user interface uses a quadview setup. All quadviews use OpenGL for real time drawing. However, in multi core systems, redrawing can be accelerated by assigning GDI mode to one or more quadrants. Idle processor cores can then participate in real time drawing.

In my dual core system, the optimal setup was 1 GDI and 3 OpenGL views. In a quad core system, maybe 2 or even all parallel wireframe views could be in GDI mode. The optimum depends on the processor core vs. OGL accelerator speed ratio, so I suggest making a couple of tests before reconfiguring the GUI. It is easy to measure the redraw speed by playing an animation which has some hundreds of frames and a fairly complex scene.


Best regards,

Vesa
vesamesk
 
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RE: Optimization tip for quadview users

Postby guest » Sunday 20. January 2008, 03:35

Thanks for that Tip :

Perhaps this is a good time to mention that dbl clicking in a view window (in the quad view setup) does not automatically switch that view window to a single view , the way it did in V5 . It would be great to also get this function back in a service pack .

thanks
guest
 
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RE: Optimization tip for quadview users

Postby zaug » Sunday 20. January 2008, 12:52

For the new quad-view display, alt-double-click, will do what you want.
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RE: Optimization tip for quadview users

Postby markheuy » Saturday 16. February 2008, 22:51

Talking about OGL and GDI views: thanks for finally getting rid of those bugs, I'm no longer afraid to render to a OGL view and save the result!
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