I must admit I've run into this often, but I've never written down what I think is missing... will have to change my ways.markheuy wrote:* Documentation: getting better, V6 is a big leap forward. I'm sure they are aware of the absurdity of advanced features that aren't documented. Vesa himself said that it has high priority, so I'm not completely desperate about it.
OpenEXR wouldn't hurt either: it's possibly even more used than .hdr these days and way more versatile (it could basically replace .r3i).markheuy wrote:* the code of the HDR plugin was lost, RS should take care of that themselves in the next SP! After all, they have been advertising RS's internal 64 bit engine since V4. I'd miss HDR when I go 64bit - which is incidentally needed to render complex old plants...
Map2Obj and UVImage could indeed use a good tutorial... I'll see if I can do something about that. UVImage tutorial should be quite easy and fun to make.markheuy wrote:I think for example the powertools Map2Obj and UVImage have always deserved more attention, and multi-pass rendering, animation, etc. If you look at the tuts of the recent Building tool, I'm impressed, very good: they are on the right track.
I think the black edges are caused by the way RS does displacement. It looks like it does part of the displacement as real displacement and the finer detail with bumpmapping (I might be wrong though). This would explain the black edges: their normal is pointing away from the camera. Have you reported a bug on this?markheuy wrote:Now that I think of it, there's one bug that I'd like them to get rid of: displacement artifacts if the cam gets too close! (an old one: black edges)
Good point. In any case, we need import/export for a widely supported HDR format (be it radiance or openexr) so we can use RS with other apps. Just saving a render in a HDR format makes postprocessing in a 2D app easier: color/brightness correction doesn't ruin the image, highlights bloom properly if you add blur to the image etc. I'm partial to OpenEXR, it has better support on the Linux side and it's simply better as an image format.markheuy wrote:Thanks for the tip about OpenEWR[sic], I'll check it out. I also use HDR for displacement and bump mapping to avoid the 256 steps, it's not just for illumination..
I think the black edges are caused by the way RS does displacement. It looks like it does part of the displacement as real displacement and the finer detail with bumpmapping (I might be wrong though). This would explain the black edges: their normal is pointing away from the camera. Have you reported a bug on this?
I wholeheartedly agree. GI and glossy reflections/refractions should be coupled with the render setting. Post processed GI removes the GI from the rendering equation, which makes stuff like real DOF and randomly sampled/stochastic motion blur impossible.JuhaS wrote:Usable (and much faster) global illumination solution would be nice.
The current method of raytracing and post processing with a weighted
filter is kind of interesting and unique approach to this, but it's just
very hard, if not impossible, to get good results with it within
a reasonable time.
Currently it's only suitable for simple scenes, it just doesn't work
really well for more complex scenes with small details. I've tried for
example modifying the gi shader by adding more rays to occluded
areas and then using a smaller filter for those areas, but the result
is not good enough and hard to control.
There's also the issue of breaking anti-aliasing because the filtered
gi channel is composited over the raytraced image. The only anti-aliasing
comes from the fact that the image is rendered twice it's output size
and scaled down. Perhaps GI should be more coupled to the rendering
process using something like photon mapping and irradiance caching.
The plain double click caused me to toggle the view window when adding points quickly. I prefer alt+dblclick.guest wrote:Could we please have our "dbl. click to toggle back to 'Single View Window' ", back again ? Please . (I know the tool to do that is now on the 'View Control' window , but why take away the dbl click hot key , and replace it with 'Alt Dbl-click' ? )
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