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Realsoft Forum • View topic - VSL no-object material.

VSL no-object material.

Realsoft 3D Discussion forum moderated by Vesa Meskanen, Realsoft OY

Moderator: vesamesk

VSL no-object material.

Postby Neico » Monday 4. February 2008, 22:52

Hi Folks,

I have six objects deep within twenty objects. I want to render these showing and also not showing. I have been ising the Fade material which has worked very well.

But in a new configuration the fade objects duplicate some parts of the visible objects and so I get the conflict of surfaces problem, regardless of a 100% fade.

Is there a VSL material that can be switched to take the duplicated objects right out of the render loop? Or maybe there is a better way around it?

I do not want to have to delete the objects in order to do the second render if I can help it.

TIA,

Neil Cooke
Neico
 
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RE: VSL no-object material.

Postby Neico » Monday 4. February 2008, 22:56

... also I do not want to go into each of the twenty objects and find each of the six objects embedded and turn their visibility properties off. Really am after a VSL solution I think.
Neico
 
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RE: VSL no-object material.

Postby Timo » Tuesday 5. February 2008, 09:33

Modify the clipmap material so it always clips (as in remove the if and whatnot), that should do the trick.
When it is darkest, men see the stars.
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RE: VSL no-object material.

Postby Neico » Tuesday 5. February 2008, 14:47

Cheers Timo, will give it a go. Many thanks.
Neico
 
Posts: 127
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RE: VSL no-object material.

Postby Neico » Tuesday 5. February 2008, 20:10

Works very well.

I already have a colour material assigned to the specific objects. In that material's property I added the clip map attribute from the drop down list.

Then I load either a completely white bmp image file or a completely black image file. The white file makes the object appear in renders and the black file makes it disappear.

Saving a lot of effort.

Thanks again Timo.
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VSL-NoObjectSwitch.jpg
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Neico
 
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RE: VSL no-object material.

Postby Neico » Wednesday 6. February 2008, 01:37

Oooops, the black and white might be round the other way for appearing and disappearing. Sorry.
Neico
 
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RE: VSL no-object material.

Postby Neico » Wednesday 6. February 2008, 12:47

Update ... no bitmap is needed, just set the "distance" to a negative value (as it says in the manual) and the object is gone ... shift it back to plus and object images.

Sorry about that, on a good day I can almost tie up my shoe laces :oops:
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Neico
 
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RE: VSL no-object material.

Postby Timo » Wednesday 6. February 2008, 14:33

What hey, you just made a simple vsl material yourself. It's easy enough, but it seems most users are afraid of the advanced mode. Keep this up and soon you'll make all your own materials :)
When it is darkest, men see the stars.
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RE: VSL no-object material.

Postby Neico » Wednesday 6. February 2008, 18:37

VSL rocks !!!
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