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Realsoft Forum • View topic - Landscape

Landscape

Moderator: Timo

Landscape

Postby Neico » Friday 28. December 2007, 08:36

Using the bump map material and the colour map material.

1. Render the model for comtour layers ... beach, low hills, higher hills, etc.
2. Change that render into a set of masks to use in placing image data in Photopaint.
3. The colour file assigned to the Colour map material.
4. Change the colour image to greyscale and invert for the image file to assign to the Bump map material.
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RE: Landscape

Postby Neico » Friday 28. December 2007, 08:37

From the final model ...
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RE: Landscape

Postby Timo » Friday 18. January 2008, 12:35

Great work, it's begging for some trees though =)
When it is darkest, men see the stars.
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RE: Landscape

Postby zaug » Friday 18. January 2008, 13:23

Nice; is this where you go when things get "hot" in the city? :P
Interesting workflow, Neico :)
Could we see wider shot?
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RE: Landscape

Postby arjo » Friday 18. January 2008, 18:22

Very nice landscape Neil. Very nice water shader too.
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RE: Landscape

Postby Neico » Monday 21. January 2008, 09:51

Sorry for the slow response folks, and thanks for the comments.

The wider view ... at this stage some kind of moonlight idea. The island is an idea for a larger project so the end play on that will depend on that. For now it is a library item.

The water is a bump material derived from an actual water surface image.
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RE: Landscape

Postby zaug » Monday 21. January 2008, 14:08

Nice!
I think Timo's suggestion of trees would be good to add interest and also to give a better idea of the size of the island.
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RE: Landscape

Postby Neico » Monday 21. January 2008, 17:01

Thanks for your suggestions folks,

The scale I have in mind would need at least 50 trees or so. And they would be stunted scrub type ... high wind, almost Arctic latitudes. But the rest of the scene , when it happens, will set the scale.

I realise now I need another shade region for the sea to sand zone. Sea colour is wrong but the above was only a check render.
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