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Realsoft Forum • View topic - outline rendering - comicstyle

outline rendering - comicstyle

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outline rendering - comicstyle

Postby Frankolino » Friday 4. July 2008, 09:20

Dear rs friends, I am looking for an plugin or more info about the theme "outline rendering", "comic style" and more of this "not photorealistic" arts.. Anybody can help?

I have found only one example (realsoft v 5!) in the rs folder how it's possible to make it, but I haven't still understood how to manage it to build own outline rendering or materials ;-)

best wishes, more will come, bye, Frankolino from sun shining germany, have all a good week end :-)

ps: so far as I can remember there was a little plugin to make outline rendering or a script... but where? I am working with my old laptop there isn't any example for it, unfortunately
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Re: outline rendering - comicstyle

Postby Neico » Friday 4. July 2008, 19:57

Hi Frank,

The main issues with toon rendering as I see it .... outline and flat or
stepped colour rather than continuous gradation.

These are all handled within RS as it stands with no need for plug-in.

The outline option is available in all render modes, not just black and
white.

The issue of working lines rendering within SDS objects requires the object
to have an identifier assigned to it ... or to use edge detect. Identifiers
can be handled by creating a vsl material with the sole property of an
identifier with a whole constant value ...1,2.3. etc.

Outline thickness can be changed by adding a new line to the default (or
other) rendering option and the properties of that line can be changed ...
such as colour and thickess. It is also possible to change outline thickness
by distance from the "camera".

The flatness of colouring is a material addition. Either use the default
"unshaded" or there is a custom lighting one that you can give boolean type
stepped values to. In fact you can probably do this to any "colour"
material.

Neil Cooke
Neico
 
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Re: outline rendering - comicstyle

Postby Neico » Saturday 5. July 2008, 20:03

Hi Frank

Concerning outlines as part of toon graphics.

The SDS working lines are covered in the manual but also I came across this thing I had done some time back ....

http://www.neico.co.nz/3d/RS3DQuery.html

Hope it helps.
Neico
 
Posts: 127
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Re: outline rendering - comicstyle

Postby Frankolino » Tuesday 8. July 2008, 13:36

Hi Neil, yes, this is the kind I am looking for and proof some examples and your scenes with sds and boolean are good to learn:-)

I will create a own outline / comic shader (I will post it here in the near future)...

Do you know why I can`t render only the whole scene with outline / toon shaders? I would like to use it for special objects, not for the whole scene, the next days I have more time to learn about these things... thank you, have a nice day with your projects, servus and ciao, Frankolino
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Re: outline rendering - comicstyle

Postby Neico » Tuesday 8. July 2008, 20:37

Frank,

Render allowing outline in, Reasonable Quality for example, but place a single identifier on the entire project ... except the objects you want to show outlines on. And on those objects place unique identifiers.

Toon shader is VSL so simply put that on the toon objects and let gradations as usual apply to all other objects.

One of many answers.

Folks ... someone had a website from years ago that had some wonderful toon VSL shaders on it and I cant recall or track that down .... can anyone help? I will keep looking.
Neico
 
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